Every man, woman, child, bat, and torll in Much Middling is after the magical Glimstones. Use them well to win this cooperative board game adventure!In this sequel to Cheeky Parrot's best-selling game, Hoard covergirl Esmeralda returns and teams with her friend Wizard WIddershins to save Much Middling from a clutch of greedy trolls. As the trolls continue helping themselves to the magical Glimstones and the town's children, players move the heroes around the beautiful rondel board and use the same gems to rescue children and banish the trolls.Components:• 23x23x4.5 box • 5 Piece rondel board • 7 Standee: 2 heroes + 5 children • 40 Glimstones (small plastic gemstones in 5 different colours/shapes) • 28 Linen finish event cards • 40 Linen finish movement cards • Wooden die with 6 custom symbols • 5 Fullbody trolls plus their accoutrements • Velvet bag to store gems and die • 8 page rule book
The hilarious game of secret identity, bluffing, nana naps & other sneaky senior strategies.Your nana always wins ribbons at your town's fair for her beautiful handicrafts, but this year a new retirement community has opened in town so she has lots of crafty competition. Help nana stay on top... but hide that she's yours as long as you can or the other players will stitch her up!
A fearsome dragon slumbers fitfully atop its Hoard of glittering goblets, gems, coins, and other treasures. Each adventurer hopes to plunder the most valuable items and escape unsinged. Creep around the dragon, collect and secure treasure sets; steal from other players at sword-pointl remember the best catches; and when you feel you're ahead, try to rouse the dragon to end the round.Components:• One-piece magnet box with gold foil accents • 65 Cards + player aids • 3 Dragon boards • 7 Player pawns • Custom die • Scoring and Jester Cap tokens • Instructions booklet
Raid the Pantry is a colourful cooking-themed card game designed in New Zealand. Similar to rummy, players collect sets of ingredient cards to assemble multicultural dishes and score points. Special action cards drive this unique game, however, and allow a player to shop for, trade, and even steal or dumpster dive for the ingredients she needs! The game features dishes from more than a dozen countries and cuisines — including Moroccan tajine, Mexican tacos, and mango lassi — plus fun and original action cards and Ingredient cards with food facts and words for the foods in seven foreign languages.
A Game for the House ProudHaving the trendiest home is all that matters to the people in your neighbourhood, especially when Decor Rate magazine announces their experts will be giving awards to the area';s most stylish homes. All's fair in love and decor!Components:• Compact size magnet box: 100x125x30mm • 69 Decor cards • 16 Event cards • 13 Gold tokens
The neighbours of Huia Street are scavenging their homes for unwanted items for the community garage sale and piling them up on an empty section. Some troublemakers are causing collapses and even fires. Manoeuver your way through the mayhem and be the first to get rid of your junk to win this deceptively simple tile-laying game. Engaging artwork: NZ birds nestle among the newspapers, furniture, and whiteware. Colourblind-friendly: match the number or colour/symbol of one of the two tiles below.Components:• Magnetic box • 45 Tiles • Instructions booklet
Would Joan of Arc; Martin Luther King, Jr; and Cleopatra work well together?World Changers is a game with an absurd premise: you are a starship captain charged with settling a new planet, and you can pick your crew from among 32 figures from different times and places in human history. The character cards have one of three type of effects: one that triggers when he or she joins your crew, one that might trigger later in the game, or one that will affect end-game scoring. Since a different set of cards is used in every game, every game is different, as players are challenged how to best exploit the abilities of who is available.
When four opinionated siblings inherit the family farm, disagreementsabout which crop to grow escalate into an all-out FARMily feud! When the dust settles, you win if your crop dominates the field. A quick and silly card game of hand management, simultaneous action selection, and area control.Components:• Compact size magnet box with divider: 100x125x30mm • 32 Farm cards • 28 Seed tokens • 4 Veggie tokens • Instructions leaflet
**ETA Early August 2026** In a faraway galaxy, a mad scientist rides a sandworm into an asteroid belt...Codenames: Sci-Fi Expansion Pack features a themed set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and venture out into the vast unknown. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years• Players: 4-8• Game Length: 15 minutesContents:• 50 new words• 3 new agent tiles (2 for Codenames, 1 for Codenames: Duet)• 4 new pictures (for Codenames: Pictures)
**ETA Early August 2026** Flip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner! Codenames: Cute Critters Expansion Pack is a playful pack of 40 animal-themed images. Simply mix the new cards into your base game and let these Cute Critters run wild. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames: Pictures is required to play this Expansion Pack.Details:• Ages: 10+ Years• Players: 4-8• Game Length: 15 minutes• 40 New pictures
**ETA Early August 2026** Once upon a time, Red Riding Hood and Captain Hook wandered into Oz...Codenames: Fairy Tales Expansion Pack features a thematic set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and tell your own fairy tale. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years• Players: 4-8• Game Length: 15 minutes
**ETA Early August 2026** Two rival Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames: single-word labels like "disease," "Germany," and "carrot." Yes, carrot. It's a legitimate codename. Each Spymaster wants their team to identify their agents first... without accidentally uncovering the killer. In Codenames, two teams race to see who can contact all of their agents first. Lay out 25 cards, each with a single word on them. The SpyMasters look at a card showing each card's identity, then take turns going to their teammates.Playing time: 15 - 15 minutesMinimum age: 10 yearsNumber of players: 2 - 8 players
**ETA Early August 2026** Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings. The game includes four different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc. In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score. The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.
**ETA Early August 2026** Capture attention and drive engagement with a dedicated Codenames Table Display, which allows you to showcase the entire Codenames line in an interactive and eye-catching way.Games:• 12x Codenames• 6x Codenames: Duet• 6x Codenames: Pictures• 5x Codenames XXL• 6x Codenames: Back to HogwartsExpansions:• 24x Codenames: Sci-Fi Expansion Pack• 24x Codenames: Fairy Tales Expansion Pack• 24x Codenames: Cute Critters Expansion Pack
**ETA Early August 2026** In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:- Take a card on display and add it to your hand. • Draw a card from any regular deck – This can be chosen only once by each player. • Visit the opera and spend $2. • Adjust the value modifiers in the property market. • Take a player board extension, thereby giving you room to play more cards.
**ETA Early August 2026**Spymasters give one-word clues to help their teammates identify secret agents hidden among mysterious images. Players interpret layered, imaginative pictures instead of words—each one packed with quirky visual elements and multiple meanings. Decode the clues, trust your instincts, and make contact before your rivals do! The updated edition of Codenames: Pictures features refreshed artwork, a revised set of images, a bold new box design, and an insert to keep everything organized. It’s a fresh visual spin on the classic game of deduction, perfect for players who love creative thinking and interpreting subtle visual clues. Whether you're a longtime fan or new to the world of espionage, this version offers a stylish and engaging way to play. What are these mysterious images on the map? They’re visual codes—clues to locations where spies must rendezvous with secret agents! In this newly updated version of Codenames: Pictures, the spy world gets a visual twist, now featuring refreshed artwork, a revised set of images, a bold new box design, and a neat insert that keeps your game organized. Two rival spymasters know the identity of agents hidden across the board. Using one-word clues, they send cryptic messages to guide their operatives to the right image. But beware—a single misstep could lead to an enemy agent… or the deadly assassin. To play Codenames: Pictures, lay out 20 cards, each featuring a quirky image. The spymasters share a key card that shows which pictures correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue. Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over. Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin. Unlike the original Codenames, where words led the way, Codenames: Pictures challenges players to decode layered, imaginative images—each one packed with multiple visual elements and hidden meanings. Be clever and trust your instincts. Only one team will make contact with all their agents and win the game! Contents: • 14 agent tiles in two colours. • 1 double agent tile. • 4 innocent bystander tiles. • 1 assassin tile. • 60 key cards. • 1 rulebook. • 1 card stand. • 140 cards with 280 pictures.
**ETA Early August 2026** Designed for 4–8 players, Codenames: Back to Hogwarts is the first competitive house vs. house Codenames game inspired by the wizarding world. It puts a new twist on the classic Codenames word association game, while offering a new thematic mechanic to change the game for longtime fans and new players alike. As new first-year students at Hogwarts, players will be sorted into two rival houses, each with its own prefect who knows the secrets of the lawful school’s mystery card network.Playing time: 15 - 30 minutesMinimum age: 10 yearsNumber of players: 4 - 8 players


