- Playmats for Pokémon feature vibrant, full-color artwork of four iconic psychic-type Pokémon: Gardevoir, Mr. Rime, Wobbuffet, and Reuniclus. Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber backing to keep the playmat from shifting during use, playmats enhance your gameplay experience. With dimensions of approximately 24 in. x 13.5 in., a playmat also makes an excellent oversize mousepad for home or office.
- Take a trip to your favorite Pokémon region with the Alcove Click for Pokémon! The Unova Alcove Click Deck Box includes four interchangeable badges featuring popular Pokémon from the Unova region: Snivy, Tepig, Oshawott, and Zorua. This Deck Box holds up to 100 standard-size trading cards double-sleeved in Ultra PRO Deck Protector® sleeves, features a strong magnetic closure, and has dual thumb notches for easy access to your deck. Personalize your Alcove Click in seconds by customizing with your favorite 1.5 in. magnetic Pokémon badge!
For use in tabletop RPG games (such as Dungeons & Dragons).
This set is helpful for beginner RPG players! Each die is a different color so that the DM can simply say the color of the die if the player does not understand the polyhedral shapes yet.
This set contains 7 Translucent Polyhedral dice with white numbers in the following shapes and colors:
- 1 x Purple 4-sided die (PT0477)
- 1 x Teal 6-sided die (PT0685)
- 1 x Blue 8-sided die (PT0876)
- 1 x Green 10-sided dice (PT1075)
- 1 x Yellow tens 10-sided die (PT1172)
- 1 x Orange 12-sided die (PT1273)
- 1 x Red 20-sided die (PT2074)
These dice are in an 02805 Display Case w/lid.
Dice made in Germany. Packaging made in the USA.
- Store & protect your valuable trading cards with our 2-Pocket PRO-Binders with embossed middle black web material that gives cards a classic framed look. Sideloading pocket design to prevent cards from easily falling out. The elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 80 cards in Ultra Pro Deck Protector sleeves.
- Store & protect your valuable trading cards with our 2-Pocket PRO-Binders with embossed middle black web material that gives cards a classic framed look. Sideloading pocket design to prevent cards from easily falling out. The elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 80 cards in Ultra Pro Deck Protector sleeves.
- 4-pocket PRO-Binder with embossed middle black web material gives cards a classic framed look. Sideloading pocket design to prevent cards from easily falling out. Elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 160 cards in Ultra Pro Deck Protector sleeves.
- 4-pocket PRO-Binder with embossed middle black web material gives cards a classic framed look. Sideloading pocket design to prevent cards from easily falling out. Elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 160 cards in Ultra Pro Deck Protector sleeves.
- 4-pocket PRO-Binder with embossed middle black web material gives cards a classic framed look. Sideloading pocket design to prevent cards from easily falling out. Elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 160 cards in Ultra Pro Deck Protector sleeves.
- 9-pocket PRO-Binder with embossed middle black web material gives cards a classic framed look. Sideloading pocket design to prevent cards from easily falling out. Elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 360 cards in Ultra PRO Deck Protector sleeves.
- Processing is a game of terrible democracy. Aliens have conquered Earth, but that's not the worst of it. As a survivor, you've been enslaved to figure out who gets "Processed," "Probed," and "Freed." There's one more wrinkle, the Aliens think cows are people too. The Confederated Alien Overlords (or CAO's) demand you work to appease them all, but since they all want different things that will be tough. Your goal is to have the most victory points (VPs) by the end of the game (three rounds) by appealing to different alien agendas each round.
- It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future. Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long. Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions. Possible actions □ Fly your survey ship □ take a Gyrodyne □ Develop a Pulsar □ Build one or more energy transmitter vectors □ Patent a technology □ Buy a dice modifier □ Complete a special project in your HQ and unlock Gate Run Players score points each round based on what they've discovered and explored, and everyone has common goals that they want to achieve.
Q WORKSHOP proudly introduces Arcade Dice Set - our tribute to the times when boys and girls on sturdy bikes started delving into dungeons and defeating dragons. This set is an accolade to the decade when it has all began and was fresh as new. There are the same might and magic in this set as in adventures in the worlds of first fantasy RPGs.Â
Q WORKSHOP proudly presents unequaled Bloodsucker Polyhedral Dice Set, unique and best for all immortal heroes or undead's slayers. These dice have been found deep down in our secret project’s drawer, covered in soil from a Carpathian tomb. There was the time in unlife of vampiric RPG ’s that the best horror setting used to be the one about Ravens on the demiplane of dismay. Everything was packed in the famous red and black boxes with maps, monster manual’s pages, and all other gaming stuff. The adventures in a land of fantastic vampires, lycanthropes, ghost ships of horror and Gypsies were the best we could play. We’ve been cherishing those memories up to this day. This brings a bloody tear to the eye and East European accent to speech. So today we want to introduce some dark eternal beauties, beyond comparison on this or the other side of life. This set is for both old and young gamers, whether you play as one of the undead or try to get rid of them. This set will certainly help you find fun and joy that conquers death or makes the undead state more bearable.
- From the depths of ancient crypts and the shadows of forgotten tombs emerges the Bloodsucker Dice Set: Immortal, a weapon imbued with the power of eternal life. The shimmering white dice, adorned with golden embellishments worthy of the most powerful vampire houses, make this set an indispensable piece of equipment for anyone seeking to wield the infinite power of the undead.
- From the depths of ancient crypts and the shadows of forgotten tombs emerges the Bloodsucker Dice Set: Scarlet, a unique weapon of the dark forces. The crimson red hue and the intricate silver adornments, worthy of the highest vampire houses, make this dice set an essential piece of equipment for anyone venturing into worlds haunted by undead creatures.
The flash of outer space. Q WORKSHOP presents The Call of Cthulhu 7th Edition Black & magenta Dice Set. Made from the best material, these dice are coloured black as the void in the deep cosmos, with the abhorrent tentacles creeping out to reach you, highlighted by the bright magenta reminiscing the color out of space. The highest face is adorned with the Elder Sign, ideal for disturbing Lovecraftian setting.
- In fables, the seventh son of the seventh son usually has great power and the ability to overcome all obstacles. He is born to be the hero and victorious in all struggles. Q WORKSHOP created a set of seven dice for the seventh edition of the great game Call of Cthulhu from Chaosium, one of the oldest publishers of role-playing games still in existence. Behold the Call of Cthulhu 7th Edition Black & green Dice Set (7). Believe me or not, but sympathetic magic works. Seven is magic. So are our dice. Made of the best material, black dice with carved tentacles and Elder Signs, additionally covered with light green paint are the quintessence of what is most characteristic in the Call of Cthulhu - the class and horror, so different from other games, where the fight is in the first place. Right after the first throw, you will understand that you should care about aesthetics and never let the game change into a primitive d100 throwing and rattling. You can play using casual dice , but where's the style and elegance? Our dice are a great help in the game and marvelous tools for Ladies and Gentlemen who are Investigators immersed in madness, not some shabby adventurers, thirsty only for gold. An example of interaction with the Keeper of Secret using Call of Cthulhu 7th Edition Black & green Dice Set (7) ‘Imagine that you are swimming at night in the deep ocean. The sea is cold and strangely calm. Suddenly you see inhuman green shapes approaching you! Sensing danger, you are swimming away, trying to escape from them. With an elegant crawl you tare trying to overtake the monster. What are you doing? Are you throwing on Swimming or already on Sanity? Did you manage to do it? How come? Well, they are right dice to throw. Would you like to lend me these sometimes? And so my Dear Friends, my birthday is soon. You know what to do.’True Story, Nyarlathothep's avatar is my witness.
Terror from the deep. Q WORKSHOP presents The Call of Cthulhu Abyssal & white Dice Set. Made from the best material, these dice are coloured to the dark blue of the deep, where small beings mix with dust, just above the resting place of Cthulhu. Digits are bright white for legibility, like a streak of light in darkness hurting your eyes. The highest face is adorned with the Elder Sign, ideal for disturbing Lovecraftian setting.
Imagine yourself swimming in a deep ocean during the night. The sea is cold and strangely calm... Suddenly, you see inhuman green shapes moving toward you! When you think that those unspeakable sea horrors got you ... you wake up. A set of black-green dice lies at your table – and you are sure they weren't there when you fell asleep...
Imagine yourself, swimming in a deep ocean duringnight. The sea is cold and strangely calm... Suddenly, you see inhuman shapes moving towards you! Sensing danger, you swim in panic, trying to get away from them. Just when you think that those unspeakable sea horrors got you ... you wake up. A set of black-green dice lies at your table - and you are sure they weren't there when you fell asleep...
- In the history of Call of Cthulhu from Chaosium, there are a few milestones, that have changed the history of our hobby. One of them is The Masks of Nyarlathotep. The BEST WRITTEN CTHULHU’s CAMPAIGN EVER, as many say and judges on many contests have said the same. The newest slipcase book set for 7th Edition is released and this time the Masks are huge, so it’s really the Great Old One Edition. The improper 666 pages make an impression. We in Q WORKSHOP support this legendary campaign with the dedicated set of dice. Dice from the best material are beige with red painting in complexly carved engravings that resemble innocent blood of fallen Investigators that have died since 1984, year of the first edition of Masks. These dice are real secret Mythos handout because on the highest face there are symbols of Nyarlathotep that you have never seen. First time in history you can see the sigil, not of one of the avatars but three-legged Old One himself in his majestic and blasphemous glory. Our research team found this symbol in a forgotten underground cave beneath the highest peak of Tatra Mountain - Rysy. This is dice set for cultists and keepers of secrets that understand the gravity of the situation. Only proper dice can save the team from the wrath of the Nyarlathotep. The sigil should hide you from his influence too. But it will be not easy. Many have fallen, as you know. You have been warned! Seven chapters as seven dice - Mnemonic If you want to memorize the parts of this campaign you should familiarize yourself with dice and use them as symbols. For example (with tiny spoilers and small twist in chronology) we have made for ourselves pulp titles for all real geographic chapter’s headers: D4 – it looks like a mountain in Peru and this is the smallest die, great for the prelude. The notes for this chapter could be named “The Day We Dug Too Deepâ€Â; D6 – looks like the proper and snobby cubicle, and this chapter is played in England, so let’s call it “Conspiracy of Our Imperial Brothersâ€Â; D8 – looks like an old jewel or two pyramids, the investigators travel to Egypt, and my notes are titled “Don’t resurrect the Queen!â€Â; D10 – Kenya – Heart of The Black Land, and Heart of Darkness. The place where “mercy†is a forbidden word. I named this chapter “ The Night When Evil Was Bornâ€Â; D00 – Black Part of City, where the campaign is started but the author of this story see this too late, so “I’m 100% Sorry†and the only choice is “Harlem Nights Murder Spreeâ€Â; D12 – In Dawn Under, there are so many bizarre things, animals and cultists looking for ancient secrets that the only choice is “Forbidden City in the Great Sandy Desertâ€Â; D20 – Fattest, biggest die, like a Bloated Woman in Shanghai, where you must deal with “Death That Came From Dragon Islandâ€Â.