Street Fighter returns to UniVersus for an action-packed 11th release! Keep your cards safe and show them off in style with this brand new playmat featuring Ryu from Street Fighter 6. One of 4 different playmats created for the release of Street Fighter 6: Challenger Series! Features: High-quality 24 x 14-inch neoprene playmat Packaged in a sturdy box suitable for hanging or shelf displays Smooth surface with rubber backing to prevent slipping Trim around the edges to prevent fraying Exclusive designs featuring your favorite Street Fighter 6 characters from the UniVersus card game!
"Street Fighter returns to UniVersus for an action-packed 11th release! Keep your cards safe and show them off in style with this brand new playmat featuring Chun-Li from Street Fighter 6. One of 4 different playmats created for the release of Street Fighter 6: Challenger Series! Features: High-quality 24 x 14-inch neoprene playmat Packaged in a sturdy box suitable for hanging or shelf displays Smooth surface with rubber backing to prevent slipping Trim around the edges to prevent fraying Exclusive designs featuring your favorite Street Fighter 6 characters from the UniVersus card game!"
"Street Fighter returns to UniVersus for an action-packed 11th release! Keep your cards safe and show them off in style with this brand new playmat featuring Luke from Street Fighter 6. One of 4 different playmats created for the release of Street Fighter 6: Challenger Series! Features: High-quality 24 x 14-inch neoprene playmat Packaged in a sturdy box suitable for hanging or shelf displays Smooth surface with rubber backing to prevent slipping Trim around the edges to prevent fraying Exclusive designs featuring your favorite Street Fighter 6 characters from the UniVersus card game!"
"Street Fighter returns to UniVersus for an action-packed 11th release! Keep your cards safe and show them off in style with this brand new playmat featuring Jamie from Street Fighter 6. One of 4 different playmats created for the release of Street Fighter 6: Challenger Series! Features: High-quality 24 x 14-inch neoprene playmat Packaged in a sturdy box suitable for hanging or shelf displays Smooth surface with rubber backing to prevent slipping Trim around the edges to prevent fraying Exclusive designs featuring your favorite Street Fighter 6 characters from the UniVersus card game!"
Release Date: 30th January 2026Represent Team Hero with a playmat featuring Benimaru, Shun’ei, and Meitenkun, releasing alongside The King of Fighters XV: Challenger Series. One of 2 different playmats created for the UniVersus King of Fighters XV: Challenger Series release.Features:• High quality 24 x 14 inch neoprene playmat • Smooth surface with rubber backing to keep the mat from slipping • Updated packaging in a sturdy box suitable for hanging or shelf displays • Exclusive designs featuring your favorite Team Hero characters from The King of Fighters XV: Challenger Series release!
Release Date: 30th January 2026Represent Team Rival with a playmat featuring Dolores, Isla, and Heidern, releasing alongside The King of Fighters XV: Challenger Series. One of 2 different playmats created for the UniVersus King of Fighters XV: Challenger Series release.Features:• High quality 24 x 14 inch neoprene playmat • Smooth surface with rubber backing to keep the mat from slipping • Updated packaging in a sturdy box suitable for hanging or shelf displays • Exclusive designs featuring your favorite Team Rival characters from The King of Fighters XV: Challenger Series release!
Playmats for Pokémon feature vibrant, full-color artwork of four iconic psychic-type Pokémon: Gardevoir, Mr. Rime, Wobbuffet, and Reuniclus. Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber backing to keep the playmat from shifting during use, playmats enhance your gameplay experience. With dimensions of approximately 24 in. x 13.5 in., a playmat also makes an excellent oversize mousepad for home or office.
Codenames is an easy party game to solve puzzles. The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead their team to the final victory. At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors. Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.
Codenames Duet keeps the basic elements of Codenames Give one-word clues to try to get someone to identify your agents among those on the table! But now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents - without revealing an assassin - before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent - or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.









