This professional-grade sleeve is approximately 20% thicker than the standard Hyper Mat, helping prevent warping and bending while keeping your deck stable and less prone to collapsing during play. For even greater protection, use them together with inner sleeves such as Perfect Size or Side In Perfect. • Size: 91mm x 66mm • Quantity: 100 Sleeves • Colour: Blue • Texture: Textured Backing; perfect for tournament use
This professional-grade sleeve is approximately 20% thicker than the standard Hyper Mat, helping prevent warping and bending while keeping your deck stable and less prone to collapsing during play. For even greater protection, use them together with inner sleeves such as Perfect Size or Side In Perfect. • Size: 91mm x 66mm • Quantity: 100 Sleeves • Colour: Red • Texture: Textured Backing; perfect for tournament use
Our original Topload Perfect fit sleeves were a massive success, though specific discerning customers did not enjoy the occasional times that the inner sleeve would come too close to the entry point on the outer sleeve. We created these so that the fit was exact to the top and bottom of the card. This way the user can avoid the aforementioned phenomenon all together! • Thin, Clear sleeve that fits inside all KMC Standard sleeves • Use = Standard Cards, Loads from the Side • Sleeves per Pack = 100 • Size = 89mm x 64mm • Thickness = .05mm • Backs = Clear
Topload Perfect fit sleeves, the original inner sleeve. KMC created the Topload perfect fit sleeve as the first step in ultimate protection for your valuable cards. Paired with any of our outer sleeves you can guarantee your deck is well protected and never worry about your investment. • Thin, Clear sleeve that fits inside all KMC Standard sleeves • Use = Standard Cards, Loads from the Top • Sleeves per Pack = 100 • Size = 89mm x 64mm • Thickness = .05mm • Backs = Clear
Perfect Hard sleeves are the pinnacle of inner sleeve protection. Twice as thick as our regular Topload sleeves. They’re so thick and durable you can practically use these without an outer sleeve! • A Thicker Perfect Size, fits inside all KMC Standard sleeves • Use = Standard Cards, Loads from the Top • Sleeves per Pack = 50 • Size = 89mm x 64mm • Thickness = .10mm • Backs = Clear
In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more valorous deeds to your game with the Knightly Tales expansion. Inspired by legends of gallant knights and their ladies, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add chivalrous themes and more variety to your game. For an even stronger knightly feel, try removing some of the core Story or Ending Cards.
Storage Sleeves are rigid sleeves that offer an extra layer of card protection for storage of thick cards. Great for sending cards in the mail. Storage Sleeves have a 1/2" lip for easy insertion and removal of cards. The lip has a writing field for organization. Exterior dimensions are 3" X 4-1/2" (76.2mm x 114.3mm). PETG material. PVC free. No collection without protection - Defend your collection with Beckett Shield and keep your cards in mint condition.
**ETA Early August 2026** In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:- Take a card on display and add it to your hand. • Draw a card from any regular deck – This can be chosen only once by each player. • Visit the opera and spend $2. • Adjust the value modifiers in the property market. • Take a player board extension, thereby giving you room to play more cards.
- Out of Stock
The Legend Of Zelda - Metal Tri Force Gift Set.
*ETA late-April 2024*This smash-hit drinking game from 2023 is more Kiwi than the Briscoes lady! Packed with over 300 cards, this 'Kiwi as' drinking games will have you and ya mates cracking up as you crack one open! Featuring:- Find out juicy yarns from your mates in 'yeah nah'
- Call each other out with 'one outs'
- Rattle off loads of Kiwi stuff when you 'name heaps'
- Take part in 'random as' challenges
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it?s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players? letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.- Out of Stock
Not all doors are created equal and neither are all doormats. Our collection of doormats are not only sturdy, they?re funny! These vinyl-backed coir 40x60cm mats are produced in India, are non-slip and feature charecters or phrases from everyones favourite Movies, TV shows and Games.







