Release date: June 12, 2026Choose Your Side My Hero Academia: Final Battle features two ready-to-play Challenger Series decks built around the central conflict of the series: • Armored All Might & Izuku Midoriya • All For One & Tomura Shigaraki Each deck is designed to be picked up and played immediately, whether you’re jumping into UniVersus for the first time or returning to the game with characters you know and love.
Romp along the riverbanks with The Snortle Brushed Art Sleeves. This hippo-dragon is ready to make a cute splash at your game table. The Snortle is part of the absolutely adorable Spirit Animals series. Dragon Shield Brushed Art Sleeves feature a lightly textured back and provide a steady shuffle-feel as you face off against your opponents. The artwork is printed directly onto the sleeve, meaning the artwork is as high-quality, durable and peel-free as the sleeves they are forged onto. Each cardboard box contains 100 sleeves and can be used to store 75+ single-sleeved cards, or 65+ double-sleeved cards. Every box has a label on the top for personalization. Great sleeves for MTG, Pokemon, Flesh & Blood, and Digimon!
Take to the skies and defend your deck with The Dragowlis Brushed Art Sleeves. This owl-dragon's cuteness will turn heads 180° and might cause opponents to go *hoot hoot*. The Dragowlis is part of the absolutely adorable Spirit Animals series. Dragon Shield Brushed Art sleeves feature a lightly textured back and provide a steady shuffle-feel as you face off against your opponents. The artwork is printed directly onto the sleeve, meaning the artwork is as high-quality, durable, and peel-free as the sleeves they are forged onto. Each cardboard box contains 100 sleeves and can be used to store 75+ single-sleeved cards, or 65+ double-sleeved cards. Every box has a label on the top for personalization. Great sleeves for MTG, Pokemon, Flesh & Blood, and Digimon!
Romp along the riverbanks with The Snortle playmat. This hippo-dragon is ready to make a cute splash at your game table. The Snortle is part of the absolutely adorable Spirit Animals series. Enjoy the new, silky smooth surface texture. Together with the non-slip, rubber bottom and premium stitched-edge, your playmat will stay in place and see you through countless adventures. Our sturdy art tube provides convenient storage and transport, so you can take your playmat on all your quests. Playmats lie flat straight away without any annoying curls or wrinkles so you are always ready for battle. The playmat's measurements are 61x35 cm when laying flat.
Take to the skies and defend your deck with The Dragowlis playmat. This owl-dragon's cuteness will turn heads 180° and might cause opponents to go *hoot hoot*. The Dragowlis is part of the absolutely adorable Spirit Animals series. Enjoy the new, silky smooth surface texture. Together with the non-slip, rubber bottom and premium stitched-edge, your playmat will stay in place and see you through countless adventures. Dragon Shield's sturdy art tube provides convenient storage and transport, so you can take your playmat on all your quests. Playmats lie flat straight away without any annoying curls or wrinkles so you are always ready for battle. The playmat's measurements are 61x35 cm when laying flat.
Hop on and join The Raid, the new Matte Dual Art Sleeve by beloved artist Ralph Horsley. As part of Dragon Shield's Signature Series, Horsley was asked to create a dragon guided only by his own artistic vision. No compromises. The Raid combines the classic red dragon with a full warband of goblins in what Horsley describes as “reckless playfulness.” One sleeve, two colors. Matte Dual is a gorgeous twist on the fan-favorite Matte sleeves that pairs two different colors – one for the back & one for the interior. Perfect for players who value style and expression as much as durability. Art Sleeves are printed directly onto the sleeve, meaning the artwork is as high-quality, durable, and peel-free as the sleeves they are forged onto. Each cardboard box contains 100 sleeves and can be used to store 75+ single-sleeved cards, or 65+ double-sleeved cards. Every box has a label on the top for personalization. These are great sleeves for MTG, Pokemon, Flesh & Blood, and Digimon!
Wrap your collection in the reckless playfulness of Ralph Horsley’s The Raid Art Zipster 360. As part of our Signature Series, Horsley was asked to create a dragon guided only by his own artistic vision. No compromises. This binder lets you revel in all the unique details of the artwork and discover the fun goblin mini-stories hiding in plain sight. When unzipped, the stunning, graphic cover opens to reveal a sleek black interior inscribed with a golden dragon name and artist signature. With 20 fixed pages, The Art Zipster protects up to 360 precious cards. Reinforced covers prevent dents and creases, while each page is crafted with soft-folded edges for a smooth, premium feel. The Art Zipster 360 closes with a premium zipper that keeps your cards safe and stops them from slipping out on unsupervised adventures in the outside world.
The mad scientists at Chessex are back with Lab Dice Series IX. This new Borealis dice set comes in a complete 7-piece polyhedral set with a bonus Lab d6! Chessex Lab Dice IX are a great experiment! To determine what dice the company will later produce as part of their regular catalog, Chessex is releasing six special sets of dice in a limited production run. The best selling dice will later be incorporated in their product lineup. The others will no longer be produced. If you like a particular color, this may be your only chance to grab a set. All the dice in this limited, ninth series release comes in a promotional "test tube" with the Chessex Lab Dice label.
This set contains 8 Nebula Gelatinous dice with white numbers with the following shapes:
1 x 4-sided die
1 x 6-sided die
1 x 8-sided die
1 x 10-sided die
1 x tens 10-sided die
1 x 12-sided die
1 x 20-sided die
1 x Commemmorative 16mm d6 w/pips and Lab Dice Logo.
These dice are black light reactive! They will glow under black light!
These dice come in a test tube packaging with Lid
Nebula is a registered trademark of Chessex Manufacturing. Gelatinous and Lab Dice are a trademark of Chessex.
This set contains 8 Nebula Molten Luminary dice with white numbers with the following shapes:
1 x 4-sided die
1 x 6-sided die
1 x 8-sided die
1 x 10-sided die
1 x tens 10-sided die
1 x 12-sided die
1 x 20-sided die
1 x Commemmorative 16mm d6 w/pips and Lab Dice Logo.
This color has our Luminary effect. It can look like stars in the dark! (Requires light exposure beforehand or being placed under a black light.)
These dice come in a test tube packaging with Lid
Nebula is a registered trademark of Chessex Manufacturing. Molten, Lab Dice, and Luminary are trademarks of Chessex.
**ETA Early August 2026** Flip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner! Codenames: Cute Critters Expansion Pack is a playful pack of 40 animal-themed images. Simply mix the new cards into your base game and let these Cute Critters run wild. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames: Pictures is required to play this Expansion Pack.Details:• Ages: 10+ Years• Players: 4-8• Game Length: 15 minutes• 40 New pictures
**ETA Early August 2026** In a faraway galaxy, a mad scientist rides a sandworm into an asteroid belt...Codenames: Sci-Fi Expansion Pack features a themed set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and venture out into the vast unknown. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years• Players: 4-8• Game Length: 15 minutesContents:• 50 new words• 3 new agent tiles (2 for Codenames, 1 for Codenames: Duet)• 4 new pictures (for Codenames: Pictures)
**ETA Early August 2026** Once upon a time, Red Riding Hood and Captain Hook wandered into Oz...Codenames: Fairy Tales Expansion Pack features a thematic set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and tell your own fairy tale. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years• Players: 4-8• Game Length: 15 minutes
**ETA Early August 2026** Two rival Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames: single-word labels like "disease," "Germany," and "carrot." Yes, carrot. It's a legitimate codename. Each Spymaster wants their team to identify their agents first... without accidentally uncovering the killer. In Codenames, two teams race to see who can contact all of their agents first. Lay out 25 cards, each with a single word on them. The SpyMasters look at a card showing each card's identity, then take turns going to their teammates.Playing time: 15 - 15 minutesMinimum age: 10 yearsNumber of players: 2 - 8 players
**ETA Early August 2026** Capture attention and drive engagement with a dedicated Codenames Table Display, which allows you to showcase the entire Codenames line in an interactive and eye-catching way.Games:• 12x Codenames• 6x Codenames: Duet• 6x Codenames: Pictures• 5x Codenames XXL• 6x Codenames: Back to HogwartsExpansions:• 24x Codenames: Sci-Fi Expansion Pack• 24x Codenames: Fairy Tales Expansion Pack• 24x Codenames: Cute Critters Expansion Pack
**ETA Early August 2026** Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings. The game includes four different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc. In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score. The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.
**ETA Early August 2026** In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:- Take a card on display and add it to your hand. • Draw a card from any regular deck – This can be chosen only once by each player. • Visit the opera and spend $2. • Adjust the value modifiers in the property market. • Take a player board extension, thereby giving you room to play more cards.


