- *Expected to ship November 17th* Pathfinder Battles Deep Cuts come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
- Releases 22nd August 2023 Pathfinder Battles Deep Cuts come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting. Key Features:
- Features characters, monsters, and scenery
- Little to no assembly required
- Primed and ready to paint
- Some miniatures include translucent parts
- Releases 22nd August 2023 Pathfinder Battles Deep Cuts come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting. Key Features:
- Features characters, monsters, and scenery
- Little to no assembly required
- Primed and ready to paint
- Some miniatures include translucent parts
- Nothing brings a Fantasy World more to life than the creatures that inhabit it. Playing with painted miniatures will level-up your whole role playing experience as it brings your adventure to life on the tabletop in front of you. The GameMaster Wilderness Adventures is a fun expansion to the GameMaster Character Starter Paint Set - containing a highly detailed cauldron and hag miniature, a Drybrush, a painting guide and 20 essential colours to paint all sorts of grim and vile creatures. Contents 1 hard plastic snap-fit cauldron and hag miniature 20 × 12 ml Warpaints™ Drybrush Painting guide
- Nothing brings a Fantasy World more to life than the creatures that inhabit it. Playing with painted miniatures will level-up your whole role playing experience as it brings your adventure to life on the tabletop in front of you. The GameMaster Wandering Monsters is a fun expansion to the GameMaster Character Starter Paint Set - containing a highly detailed troll miniature, a Basecoat Brush, a painting guide and 20 essential colours to paint foul monsters of all shapes and sizes. Contents 1 hard plastic snap-fit troll miniature 20 × 12 ml Warpaints™ Basecoat Brush Painting guide
- Use these My Hero Academia Collectible Card Game booster packs to join the students of U.A. High Class 1-A against the vigilante Stain and other emerging threats! Each booster box contains 24 booster packs of 10 cards each for the My Hero Academia Collectible Card Game. Players need at least one My Hero Academia Collectible Card Game Rival Deck to use the cards within.
- Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
- Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
- Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
- Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
- See foiled and holographic cards in a new light with Ultra PRO's Eclipse Gloss sleeves. Ultra PRO's exclusive ChromaFusion technology ensures a fully opaque back. With superior durability balanced with an excellent shuffle-feel, these Deck Protectors sleeves are ideal for tournament use in games such as Pokemon and Magic: The Gathering!
- 8 sideloaded card pockets per page. Our pocket pages are made with a special technique in which the clear polypropylene is folded around the right edge of the page, making these pages uniquely soft to touch and pleasant to flip through. The professor's #1 pick for storing sleeved cards. These pages feature ultra clear pockets on a black textured backing.
- Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it?s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players? letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.
- In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories ? correct theories, that is ? and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.