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  • Use these My Hero Academia Collectible Card Game booster packs to join the students of U.A. High Class 1-A against the vigilante Stain and other emerging threats! Each booster box contains 24 booster packs of 10 cards each for the My Hero Academia Collectible Card Game. Players need at least one My Hero Academia Collectible Card Game Rival Deck to use the cards within.
  • The 100+ Deck Box? features vibrant, full-color artwork of Runo Stromkirk from Magic: The Gathering Innistrad Crimson Vow and includes a matching deck divider featuring Krothuss, Lord of the Deep. Made with archival-safe, non-PVC, rigid polypropylene materials, you can store up to 100 double-sleeved cards with confidence. The self-locking lid keeps your cards securely stored when not in use, while also offering easy access. Sized for standard-size trading cards.
  • Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
  • Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
  • Organize and store your notes, character sheets, and spell cards in Ultra PRO?s Character Folios for Dungeons & Dragons! Each folio features a vibrant full-art cover and internal pockets and includes 10 single-pocket pages for character sheets and notes and two 9-pocket pages for standard size spell cards. Character Folios now include a sticker sheet to help keep your adventures organized! Classes available: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard.
  • Keep your cards safe and represent Hogwarts School of Witchcraft and Wizardry with this alumni style Zipster Binder. Harry Potter licensed Zipster Binder is made for exchangeable standard sized pocket pages. It features a soft, padded cover with a zipper closure, making sure your cards never leave the Zipster Binder unintentionally. We have added a hard acrylic board inside the covers for reinforcement, making it damage resistant yet flexible. Free samples of Dragon Shield 16 and 18-pocket pages in both non-glare and clear are included. Every Zipster Binder has a label pocket on the spine for personalization.
  • Oldhim, Shieldbearer of the Ollin, stands guard ready to defend your deck! Clear front and Oldhim artwork by Alexander Mokhov on a matte back. Dragon Shield Matte Art Sleeves have artwork which is printed directly onto the sleeve and do not peel or split. Matte Art sleeves combine the textured Matte back with stunning artwork while maintaining excellent handling capabilities. A perfect mix of durability and shuffle-ability. Each pack comes with 100 sleeves, more than enough for your Classic Constructed deck. The sturdy cardboard box fits 75+ single sleeved cards or 65+ double sleeved cards, perfect for storing a blitz deck. Every box has a label at the top of the box for personalization.
  • Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it?s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players? letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.
  • In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective! Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn. There are 4 turns to place actions for each game "year" and two game years in a whole game. Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare. At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for. Finally, at the end of each year, the heroes will travel down into the dungeon to fight. Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.
  • In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories ? correct theories, that is ? and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
  • Heavy duty, acid-free plastic Includes one black Magazine Bin Partition. Interior Dimensions (WxHxL): 9 1/8 x 11 7/8 x 15 1/2. Exterior Dimensions (WxHxL): 10 1/4 x 13 1/8 x 16 1/2. The BCW Magazine Bin is a heavy duty storage box made from acid-free, reinforced, snap-together panels. The Magazine Bin holds bagged and boarded magazines, document toploaders, magazine toploaders (both 5mm and 7mm thicknesses). Golden age comic books (in bags and boards and toploaders) fit in the Magazine Bin.  Also includes a movable partition that helps stand up your growing stack of papers. Identification slots on the ends help you mark your boxes with either an index card or a toploading card holder. The lid panels feature sliding locks for added security. Additional Magazine Document Bin Partitions are available separately. Smaller magazines (like National Geographic, etc) are a better fit in the Comic Book Bin.
  • Godsforge features simultaneous play, with each player attacking the player to their left and defending against the player on their right. On a turn, everyone simultaneously rolls four dice, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone.
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to ?get away from the heat,? he wasn?t expecting quite so much rain!
  • In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.
  • 1000 Piece Jigsaw Puzzle depicting the Red World in MinecraftSize: 500mm x 700mm
  • If you?re a closet stationery snob, boy, do we have the product for you and your customers! Our collection of Wiro notebooks are packed with cool design ? perfect for use in a work environment. Your customers can be the envy of their colleagues and immerse themselves in their favourite licenses. These notebooks are discreet and super useful!
  • Not all doors are created equal and neither are all doormats. Our collection of doormats are not only sturdy, they?re funny! These vinyl-backed coir 40x60cm mats are produced in India, are non-slip and feature charecters or phrases from everyones favourite Movies, TV shows and Games.
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