- *Expected to ship November 17th* Pathfinder Battles Deep Cuts come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
- *Expected to ship November 17th* Pathfinder Battles Deep Cuts come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
- *Expected to ship November 17th* Pathfinder Battles Deep Cuts come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
- *Expected to ship November 17th* Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
- The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear. Airbrush Varnishes comes in spill-proof 100 ml./3.3 fl.oz. dropper bottles for easy dosage.
- If you?re a closet stationery snob, boy, do we have the product for you and your customers! Our collection of case-bound premium notebooks are packed with cool design & functionality details ? perfect for use in a work environment. Often featuring branded metal insignias, page mark ribbons, elastic page holders, closure clips, pen loops, and document folders on the back page, each is individual and unique to its brand. We also have designs that have unlined pages to allow for unboxed creativity. Your customers can be the envy of their colleagues and immerse themselves in their favourite licenses. These notebooks are hard-wearing, discreet and super useful!
- Cube Shells are small deck boxes in a strong material with a firm lock. Cube Shells are ideal as booster packs for Cube drafting your favorite card games, boxes for sideboards, side decks or extra decks, or just to sort and order cards in your board games. Sending multiple cards in the mail, Cube Shells offer strong and sturdy protection during shipment.Each unit contains 8 Cube Shells, fitting 20 single-sleeved cards, 15 double-sleeved cards, or 48 12mm D6 dice.
- In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective! Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn. There are 4 turns to place actions for each game "year" and two game years in a whole game. Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare. At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for. Finally, at the end of each year, the heroes will travel down into the dungeon to fight. Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.
- It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it?s undercover cops and hardened criminals in a desperate shootout . . . and no one knows who?s who. Never Bring a Knife is a light, quick social deduction card game with less talking and more shooting. It's got fast-paced action inspired by modern action movies, and a new mechanical approach that's a breath of fresh air in the social deduction genre. When the first player falls, everyone who had the same role ? Cops or Criminals ? loses. The whole other team wins. Find your friends, keep your head down, and don?t tip your hand!