The mad scientists at Chessex are back with Lab Dice Series IX. This new Borealis dice set comes in a complete 7-piece polyhedral set with a bonus Lab d6! Chessex Lab Dice IX are a great experiment! To determine what dice the company will later produce as part of their regular catalog, Chessex is releasing six special sets of dice in a limited production run. The best selling dice will later be incorporated in their product lineup. The others will no longer be produced. If you like a particular color, this may be your only chance to grab a set. All the dice in this limited, ninth series release comes in a promotional "test tube" with the Chessex Lab Dice label.
This set contains 8 Nebula Gelatinous dice with white numbers with the following shapes:
1 x 4-sided die
1 x 6-sided die
1 x 8-sided die
1 x 10-sided die
1 x tens 10-sided die
1 x 12-sided die
1 x 20-sided die
1 x Commemmorative 16mm d6 w/pips and Lab Dice Logo.
These dice are black light reactive! They will glow under black light!
These dice come in a test tube packaging with Lid
Nebula is a registered trademark of Chessex Manufacturing. Gelatinous and Lab Dice are a trademark of Chessex.
This set contains 8 Nebula Molten Luminary dice with white numbers with the following shapes:
1 x 4-sided die
1 x 6-sided die
1 x 8-sided die
1 x 10-sided die
1 x tens 10-sided die
1 x 12-sided die
1 x 20-sided die
1 x Commemmorative 16mm d6 w/pips and Lab Dice Logo.
This color has our Luminary effect. It can look like stars in the dark! (Requires light exposure beforehand or being placed under a black light.)
These dice come in a test tube packaging with Lid
Nebula is a registered trademark of Chessex Manufacturing. Molten, Lab Dice, and Luminary are trademarks of Chessex.
Flip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner! Codenames: Cute Critters Expansion Pack is a playful pack of 40 animal-themed images. Simply mix the new cards into your base game and let these Cute Critters run wild. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames: Pictures is required to play this Expansion Pack.Details:• Ages: 10+ Years
• Players: 4-8
• Game Length: 15 minutes
• 40 New pictures
In a faraway galaxy, a mad scientist rides a sandworm into an asteroid belt...Codenames: Sci-Fi Expansion Pack features a themed set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and venture out into the vast unknown. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years
• Players: 4-8
• Game Length: 15 minutesContents:• 50 new words
• 3 new agent tiles (2 for Codenames, 1 for Codenames: Duet)
• 4 new pictures (for Codenames: Pictures)
Once upon a time, Red Riding Hood and Captain Hook wandered into Oz...Codenames: Fairy Tales Expansion Pack features a thematic set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and tell your own fairy tale. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years
• Players: 4-8
• Game Length: 15 minutes
Two rival Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames: single-word labels like "disease," "Germany," and "carrot." Yes, carrot. It's a legitimate codename. Each Spymaster wants their team to identify their agents first... without accidentally uncovering the killer. In Codenames, two teams race to see who can contact all of their agents first. Lay out 25 cards, each with a single word on them. The SpyMasters look at a card showing each card's identity, then take turns going to their teammates.Playing time: 15 - 15 minutes
Minimum age: 10 years
Number of players: 2 - 8 players
Capture attention and drive engagement with a dedicated Codenames Table Display, which allows you to showcase the entire Codenames line in an interactive and
eye-catching way.
Games:• 12x Codenames
• 6x Codenames: Duet
• 6x Codenames: Pictures
• 5x Codenames XXL
• 6x Codenames: Back to HogwartsExpansions:• 24x Codenames: Sci-Fi Expansion Pack
• 24x Codenames: Fairy Tales Expansion Pack
• 24x Codenames: Cute Critters Expansion Pack
Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings. The game includes four different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc. In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score. The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.

In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:
- Take a card on display and add it to your hand. • Draw a card from any regular deck – This can be chosen only once by each player. • Visit the opera and spend $2. • Adjust the value modifiers in the property market. • Take a player board extension, thereby giving you room to play more cards.
Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy. At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market. If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.

Designed for 4–8 players, Codenames: Back to Hogwarts is the first competitive house vs. house Codenames game inspired by the wizarding world. It puts a new twist on the classic Codenames word association game, while offering a new thematic mechanic to change the game for longtime fans and new players alike. As new first-year students at Hogwarts, players will be sorted into two rival houses, each with its own prefect who knows the secrets of the lawful school’s mystery card network.Playing time: 15 - 30 minutes
Minimum age: 10 years
Number of players: 4 - 8 players
Spymasters give one-word clues to help their teammates identify secret agents hidden among mysterious images. Players interpret layered, imaginative pictures instead of words—each one packed with quirky visual elements and multiple meanings. Decode the clues, trust your instincts, and make contact before your rivals do! The updated edition of Codenames: Pictures features refreshed artwork, a revised set of images, a bold new box design, and an insert to keep everything organized. It’s a fresh visual spin on the classic game of deduction, perfect for players who love creative thinking and interpreting subtle visual clues. Whether you're a longtime fan or new to the world of espionage, this version offers a stylish and engaging way to play. What are these mysterious images on the map? They’re visual codes—clues to locations where spies must rendezvous with secret agents! In this newly updated version of Codenames: Pictures, the spy world gets a visual twist, now featuring refreshed artwork, a revised set of images, a bold new box design, and a neat insert that keeps your game organized. Two rival spymasters know the identity of agents hidden across the board. Using one-word clues, they send cryptic messages to guide their operatives to the right image. But beware—a single misstep could lead to an enemy agent… or the deadly assassin. To play Codenames: Pictures, lay out 20 cards, each featuring a quirky image. The spymasters share a key card that shows which pictures correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue. Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over. Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin. Unlike the original Codenames, where words led the way, Codenames: Pictures challenges players to decode layered, imaginative images—each one packed with multiple visual elements and hidden meanings. Be clever and trust your instincts. Only one team will make contact with all their agents and win the game! Contents: • 14 agent tiles in two colours. • 1 double agent tile. • 4 innocent bystander tiles. • 1 assassin tile. • 60 key cards. • 1 rulebook. • 1 card stand. • 140 cards with 280 pictures.
Upgrade your setup with premium TEKKEN 8 playmats from the TEKKEN 8 UniVersus release. ● Updated packaging in a box suitable for hanging or shelf displays ● High quality 24 x 14 inch neoprene playmat ● Smooth surface with rubber backing to keep the mat from slipping ● Exclusive designs featuring your favorite TEKKEN 8 characters from the TEKKEN 8 UniVersus release! ● One of 4 different playmats created for the release of TEKKEN 8 Booster Set
Upgrade your setup with premium TEKKEN 8 playmats from the TEKKEN 8 UniVersus release. ● Updated packaging in a box suitable for hanging or shelf displays ● High quality 24 x 14 inch neoprene playmat ● Smooth surface with rubber backing to keep the mat from slipping ● Exclusive designs featuring your favorite TEKKEN 8 characters from the TEKKEN 8 UniVersus release! ● One of 4 different playmats created for the release of TEKKEN 8 Booster Set
Upgrade your setup with premium TEKKEN 8 playmats from the TEKKEN 8 UniVersus release. ● Updated packaging in a box suitable for hanging or shelf displays ● High quality 24 x 14 inch neoprene playmat ● Smooth surface with rubber backing to keep the mat from slipping ● Exclusive designs featuring your favorite TEKKEN 8 characters from the TEKKEN 8 UniVersus release! ● One of 4 different playmats created for the release of TEKKEN 8 Booster Set
Upgrade your setup with premium TEKKEN 8 playmats from the TEKKEN 8 UniVersus release. ● Updated packaging in a box suitable for hanging or shelf displays ● High quality 24 x 14 inch neoprene playmat ● Smooth surface with rubber backing to keep the mat from slipping ● Exclusive designs featuring your favorite TEKKEN 8 characters from the TEKKEN 8 UniVersus release! ● One of 4 different playmats created for the release of TEKKEN 8 Booster Set
Release Date: August 14th, 2026 Step into the ring. The TEKKEN 8 Booster brings the franchise’s fast-paced, aggressive combat into UniVersus. Featuring 14 playable characters, the set introduces the Heat system, players gain new ways to extend attacks and maintain pressure, creating a more momentum-driven play experience. A deep card pool and multiple chase tiers make this set appealing for both players and collectors. Prerelease Events are the best time to engage and grow your UniVersus community! **Prerelease event registration on the UGN required to purchase a Prerelease Event Kit!** ●Each event kit contains ○ 16 Individual Prerelease Players Kits ○ 1 Instruction Sheet ○ 1 display of TEKKEN 8 boosters to use as prizes for the event ●Each Player Kit contains ○6 TEKKEN 8 booster packs ○ 1 Exclusive alt-art promo ●Everything you need to run a Prerelease event for 16 players in one box! ●Prerelease events are the best time to engage and grow your community in a fun and exciting way! ●Stores need to register and report their prerelease events on the UGN to participate


