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  • In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament? Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!
  • The Adrenaline: Team Play DLC expansion allows you to add a sixth player to the Adrenaline Deathmatch mayhem. It introduces character-specific weapons and abilities bringing new effects and experiences to the game. Take full advantage of your actions with the unique Adrenaline Rush system and boost your epic shot. Streamlined gameplay allows you to focus on what Adrenaline is really about: quickly grabbing ammo and start shooting. Winning conditions are set at the beginning of each game for a bigger variety of how to play and win! A new team mode introduced in this DLC requires effective communication with your team, to combine your abilities, use the position of your opponents to your advantage, and enjoy creating sophisticated strikes!
  • Designed in New Zealand!Adventure Trek - Welcome to The Race!You are an adventure racer who has entered the most exciting race of your life. It is a test of skill and endurance that will push the limits of your abilities! You'll find an easy game to learn, but you'll need all of your with and endurance to beat your opponents. You'll encounter fatigue and an unforgiving terrain that will spit out if you're no prepared! Every time you play will hold a different course for you to conquer. Each time you'll need to make wise decisions or you may just get left behind! Your objective is to collect cards and gear to move your player piece and be the first to the finish live by traversing through rugged terrain as fast as you can wile trying to gain the experience you need to get there faster! Contents:
    • 96 Terrain Cards
    • 46 Experience Cards
    • 1 Game Board
    • 20 Terrain Cards
    • 5 Swamp Circular Tokens
    • 25 Technical Gear Tokens
    • 100 XP Tokens
    • 5 Game Player Pieces
    • 3 Flags
    • 1 Finish Line
    • 1 Die
  • In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories ? correct theories, that is ? and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
  • Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you convince the king you are making progress? The expansions are presented in order of complexity. Startup Funding and Busy Days will be just fine for beginners. The Royal Encyclopedia is for players accustomed to the logic puzzle of the base game. The Golem Project is for advanced players who want a new deduction challenge.
  • In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more possibilities to your game with the 55-card Animal Tales expansion.
  • BCW 89x127 Board Game Sleeves are an acid free, archival quality product that is designed to protect, store and display your valuable collectible board game. Strong welds make for durable sleeves Thick 4 mil polypropylene 50 sleeves per pack Designed for double-sized game cards up to 89mm x 127mm.
  • BCW 41X63 Board Game Sleeves are an acid free, archival quality product that is designed to protect, store and display your valuable collectible board game. Strong welds make for durable sleeves Sized for board game cards Thick 4 mil polypropylene 50 sleeves per pack Designed for board game cards up to 41mm x 63mm.
  • BCW 43X65 Board Game Sleeves are an acid free, archival quality product that is designed to protect, store and display your valuable collectible board game. Strong welds make for durable sleeves Sized for board game cards Thick 4 mil polypropylene 50 sleeves per pack Designed for board game cards up to 43mm x 65mm.
  • BCW 70x70 Board Game Sleeves are an acid free, archival quality product that is designed to protect, store and display your valuable collectible board game. Strong welds make for durable sleeves Thick 4 mil polypropylene 50 sleeves per pack Designed for square game cards up to 70mm x 70mm.
  • BCW 59x92 Board Game Sleeves are an acid free, archival quality product that is designed to protect, store and display your valuable collectible board game. Strong welds make for durable sleeves Sized for board game cards Thick 4 mil polypropylene 50 sleeves per pack Designed for game cards up to 59mm x 92mm.
  • BCW 70x120 Board Game Sleeves are an acid free, archival quality product that is designed to protect, store and display your valuable collectible board game. Strong welds make for durable sleeves Sized for Tarot cards Thick 4 mil polypropylene 50 sleeves per pack Designed for game cards up to 70mm x 120mm.
  • The BCW Resealable Current Age Comic Bags are an acid free, archival quality product made of crystal clear polypropylene. These bags have a reusable adhesive tape strip on the body of the bag so the collector can fold the top flap over and lock in the comic. Available in two sizes so you can now fit your thicker current comics into the appropriate bag. Fits most current comics. Resealable strip on back of bag. Acid-free, safe storage. Wider bag to better fit your annuals and prestige comics. Use with BCW Current Backing Boards. 100 Bags per Pack. Exterior Dimensions: 7" x 10 1/2".
  • This card size is mainly used in 7 Wonders, but also found in fine games like The Pursuit of Happiness, Coup and Cargo Noir. Clear front and clear back card sleeves. For cards measuring up to 65x100mm (29/16 x 315/16”).
  • This size is typical for large cards in most European board games like for example Dominion, Kingdom Builder, Uluru, Agricola and many more. Clear front and clear back card sleeves. For cards measuring up to 59 x 92 mm (25/16 x 39/16”).
  • American games: Large cards (fit cards of 57 x 89 mm or smaller) eg Citadels, Munchkin, Ticket to Ride
  • A size typical for small cards in fine American board games like 'Twillight Imperium', 'Civilization' and 'Star Wars: X-Wing Miniatures Game'. Clear front and clear back card sleeves. For cards measuring up to 41 x 63mm (15/8 x 21/2”).
  • This card size is used in games like 'Elder Sign', 'Mystic Vale', 'XCOM', 'Yedo', 'Blue Moon' and many more. Clear front and clear back card sleeves. For cards measuring 70×120 mm (23/4 x 43/4”).
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