ETA Jan 2025 Fast-paced social card game of hidden motives. Become one of your favorite characters from the Dutton Ranch. The goal is to figure out who is the disloyal player betraying the Dutton family, all while defending your loyalty to “the brand”. All players play down their “best” Solution Card to help solve the Crisis. The catch: the Disloyal players secretly don’t know what the Crisis is. Debate, reason, use your character’s ability, defend, and accuse others. Do whatever it takes to appear loyal and stay in the game. By Wilder
The twisted Knights of Ilbor were banished after being corrupted by the serpent goddess Nakari. Now they've rebuilt their armies in the wastes and coupled with her priestesses to spawn unimaginable slithering horrors. Gather your courage to enter the serpentine temple, where you'll journey into the very heart of Nakari?s abysmal lair to rid the world of this blight.
It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set. Players play the part of one of six heroes. Each hero has variable melee, magic and speed scores, as well as a unique ability. Your second role in the game is as the malevolent ?Dungeonlord?, trying to exterminate the other heroes. You win the game when as a hero you complete 3 Quests such as destroying an evil laboratory or rescuing a princess. An alternate win goal is as the Dungeonlord if all the other heroes are defeated except yours. Vault of the Fiends features a variety of new heroes. Elf Assassin, Human Beastmaster, Drakan Sentinal, Ork Shaman, Dwarf Runecaster, and Gnome Illusionist.
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to ?get away from the heat,? he wasn?t expecting quite so much rain!
The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?
STAR TREK™: Star Realms® is a complete star ship combat deck-building game for 2-4 players. Build your fleet! Romulan, Klingon, Dominion, and Federation ships are yours to command. Play head-to-head or up to four players in multiplayer modes that offer versus and cooperative experiences. STAR TREK™: Star Realms® is fully compatible with other Star Realms® products. In STAR TREK™: Star Realms®, you start with a Personal Deck of cards representing your armada. On your turn you will play cards from your hand to gain Trade, Combat, Authority, and other effects. Trade is used to buy ship and Location cards. Combat is used to attack your opponent and their Locations. Authority is your score. The first player to reduce their opponent’s Authority to zero wins the game!
BRING CLASS 1-A TO YOUR TABLETOP: In the My Hero Academia Plus Ultra! Board Game, you and the other players will control students from U.A. High’s Class 1-A. Prove that you have what it takes to be a Pro Hero! STRATEGY BOARD GAME: Prove that you have what it takes to be a Pro Hero by earning Hero Points. Defeating Villains, completing Events, recruiting Allies, and resolving Encounters all reward you with Hero Points. Supporting the other Heroes will of course also reward you with some Hero Points. CHALLENGING & COMPETITIVE: The game ends after you or another Hero earns 20 or more Hero Points. At which point the Hero with the most Hero Points is declared the winner! EASY TO LEARN & HIGHLY VARIABLE: Simple rules create fun for all fans of My Hero Academia. Modular objective cards, random card placement and unique hero powers encourage replays. NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun board game is made for 2 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 30 minutes.
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.
The Dice Scroll offers premium dice storage and functions as a dice rolling mat. Made with a durable leatherette exterior and soft microfiber interior, your favorite dice will be stored safely and your table protected when rolling on this soft roll-out mat. The zippered compartment holds 20+ dice on average. The rolling mat rolls into a scroll around the zippered compartment and is secured shut with a single-tie to look like an ancient leather-bound scroll.- Combination dice storage and rolling mat
- Leatherette exterior with soft microfiber interior
- Zippered pouch holds 20+ RPG dice
- Secure single-tie strap closure
- Great for RPG players and dice enthusiasts
In Dungeoneer', you take up the mantle of a great Hero set out to prove your valor in the Tomb of the Lich Lord. To triumph over your rivals, you will need to explore the labyrinth of corridors, defeat the heinous monsters, overcome nefarious traps and be the first to complete all your Quests. But beware, the gods are fickle and to test their Heroes even further, they often bestow upon them Banes as well as Boons.
Master has been blue lately. It's just not the same now that all lands known to evil have been conquered ? and when Master's blue, it's the minions who suffer. As a lieutenant in Master's army ? a foreminion ? it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?
The White Box is a learning, planning, and prototyping tool for tabletop game designers. Learn! Plan! Prototype! They say everyone has a game inside them. A learning, planning, and prototyping tool, The White Box helps aspiring game designers and publishers get the games out of their heads and onto the table. Inside you`ll find The White Box Essays, a book of 25 essays on game design and production, as well as a ton of components to get you designing right away ? from cubes and meeples, to dice, discs, and chits.
The betrothed of an elven prince was brutally slain on the day of their wedding. The mad bridegroom now uses his powerful magic to turn his forest realm into a horrific haunted nightmare. Do you have the courage to bring peace to these cursed woods? Haunted Woods of Malthorin is a two-player Dungeoneer card game. Your character explores a wilderness that you build with map cards, while fighting monsters, completing quests, and leveling up along the way. Each Dungeoneer set can be played as a stand-alone card game, or combined with other decks for more dungeon-delving fun. Haunted Woods of Malthorin features 55 new Dungeoneer cards, including wilderness terrain maps, special weather cards, and three new heroes for your Dungeoneer game: Elf Archer, Human Druid, and Centaur Ranger.
ETA Jan 2025 Time to push the boundaries of traditional setup and reply card games and take it to the NEXT LEVEL. Pair hilarious audio clips (yup - you actually hear them), with funny setup cards. Clips include the internet's most viral audio bites, sound effects, crazy recordings people have sent us, and more. Using the free The Audio Game App, scan your reply and let the cards do the talking. Literally. By Wilder
The party game That's a Question!, takes the familiar format of challenging others with questions, then voting on what they'll say. In more detail, each player has a hand of hexagonal cards, with words or phrases in three color blocks on the card. On a turn, you choose a player that has a token in front of them, take that token, then present them with a question by choosing one of the three question prompts (which are all color-coded), then choosing two cards from your hand and adding the properly-colored section of those cards to the question. A sample question: "What would you miss more if it ceases to exist: Facebook or doors?" That player secretly votes on A or B, while everyone else but the questioner secretly votes A or B depending on how they think the person will answer; a voter can optionally add their 3x scoring token to their vote. Once everyone votes, you reveal the tiles. Everyone who voted correctly moves ahead one or three spaces on the scoring track, and the questioner moves ahead one space for each person who voted incorrectly. If you pass a certain space on the scoring track, you retrieve your 3x token (if you've used it). Since you can ask a question only of those with a token in front of them, everyone is asked roughly the same number of questions, and whoever has the most points after a certain number of rounds wins.



