Two rival Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames: single-word labels like "disease," "Germany," and "carrot." Yes, carrot. It's a legitimate codename. Each Spymaster wants their team to identify their agents first... without accidentally uncovering the killer. In Codenames, two teams race to see who can contact all of their agents first. Lay out 25 cards, each with a single word on them. The SpyMasters look at a card showing each card's identity, then take turns going to their teammates.Playing time: 15 - 15 minutes
Minimum age: 10 years
Number of players: 2 - 8 players


Capture attention and drive engagement with a dedicated Codenames Table Display, which allows you to showcase the entire Codenames line in an interactive and
eye-catching way.
Games:• 12x Codenames
• 6x Codenames: Duet
• 6x Codenames: Pictures
• 5x Codenames XXL
• 6x Codenames: Back to HogwartsExpansions:• 24x Codenames: Sci-Fi Expansion Pack
• 24x Codenames: Fairy Tales Expansion Pack
• 24x Codenames: Cute Critters Expansion Pack
Designed for 4–8 players, Codenames: Back to Hogwarts is the first competitive house vs. house Codenames game inspired by the wizarding world. It puts a new twist on the classic Codenames word association game, while offering a new thematic mechanic to change the game for longtime fans and new players alike. As new first-year students at Hogwarts, players will be sorted into two rival houses, each with its own prefect who knows the secrets of the lawful school’s mystery card network.Playing time: 15 - 30 minutes
Minimum age: 10 years
Number of players: 4 - 8 players
Flip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner! Codenames: Cute Critters Expansion Pack is a playful pack of 40 animal-themed images. Simply mix the new cards into your base game and let these Cute Critters run wild. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames: Pictures is required to play this Expansion Pack.Details:• Ages: 10+ Years
• Players: 4-8
• Game Length: 15 minutes
• 40 New pictures
Once upon a time, Red Riding Hood and Captain Hook wandered into Oz...Codenames: Fairy Tales Expansion Pack features a thematic set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and tell your own fairy tale. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years
• Players: 4-8
• Game Length: 15 minutes
Spymasters give one-word clues to help their teammates identify secret agents hidden among mysterious images. Players interpret layered, imaginative pictures instead of words—each one packed with quirky visual elements and multiple meanings. Decode the clues, trust your instincts, and make contact before your rivals do! The updated edition of Codenames: Pictures features refreshed artwork, a revised set of images, a bold new box design, and an insert to keep everything organized. It’s a fresh visual spin on the classic game of deduction, perfect for players who love creative thinking and interpreting subtle visual clues. Whether you're a longtime fan or new to the world of espionage, this version offers a stylish and engaging way to play. What are these mysterious images on the map? They’re visual codes—clues to locations where spies must rendezvous with secret agents! In this newly updated version of Codenames: Pictures, the spy world gets a visual twist, now featuring refreshed artwork, a revised set of images, a bold new box design, and a neat insert that keeps your game organized. Two rival spymasters know the identity of agents hidden across the board. Using one-word clues, they send cryptic messages to guide their operatives to the right image. But beware—a single misstep could lead to an enemy agent… or the deadly assassin. To play Codenames: Pictures, lay out 20 cards, each featuring a quirky image. The spymasters share a key card that shows which pictures correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue. Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over. Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin. Unlike the original Codenames, where words led the way, Codenames: Pictures challenges players to decode layered, imaginative images—each one packed with multiple visual elements and hidden meanings. Be clever and trust your instincts. Only one team will make contact with all their agents and win the game! Contents: • 14 agent tiles in two colours. • 1 double agent tile. • 4 innocent bystander tiles. • 1 assassin tile. • 60 key cards. • 1 rulebook. • 1 card stand. • 140 cards with 280 pictures.
In a faraway galaxy, a mad scientist rides a sandworm into an asteroid belt...Codenames: Sci-Fi Expansion Pack features a themed set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and venture out into the vast unknown. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images. A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.Details:• Ages: 10+ Years
• Players: 4-8
• Game Length: 15 minutesContents:• 50 new words
• 3 new agent tiles (2 for Codenames, 1 for Codenames: Duet)
• 4 new pictures (for Codenames: Pictures)
When four opinionated siblings inherit the family farm, disagreementsabout which crop to grow escalate into an all-out FARMily feud! When the dust settles, you win if your crop dominates the field. A quick and silly card game of hand management, simultaneous action selection, and area control.Components:• Compact size magnet box with divider: 100x125x30mm • 32 Farm cards • 28 Seed tokens • 4 Veggie tokens • Instructions leaflet
The neighbours of Huia Street are scavenging their homes for unwanted items for the community garage sale and piling them up on an empty section. Some troublemakers are causing collapses and even fires. Manoeuver your way through the mayhem and be the first to get rid of your junk to win this deceptively simple tile-laying game. Engaging artwork: NZ birds nestle among the newspapers, furniture, and whiteware. Colourblind-friendly: match the number or colour/symbol of one of the two tiles below.Components:• Magnetic box • 45 Tiles • Instructions booklet
Every man, woman, child, bat, and torll in Much Middling is after the magical Glimstones. Use them well to win this cooperative board game adventure!In this sequel to Cheeky Parrot's best-selling game, Hoard covergirl Esmeralda returns and teams with her friend Wizard WIddershins to save Much Middling from a clutch of greedy trolls. As the trolls continue helping themselves to the magical Glimstones and the town's children, players move the heroes around the beautiful rondel board and use the same gems to rescue children and banish the trolls.Components:• 23x23x4.5 box • 5 Piece rondel board • 7 Standee: 2 heroes + 5 children • 40 Glimstones (small plastic gemstones in 5 different colours/shapes) • 28 Linen finish event cards • 40 Linen finish movement cards • Wooden die with 6 custom symbols • 5 Fullbody trolls plus their accoutrements • Velvet bag to store gems and die • 8 page rule book
The hilarious game of secret identity, bluffing, nana naps & other sneaky senior strategies.Your nana always wins ribbons at your town's fair for her beautiful handicrafts, but this year a new retirement community has opened in town so she has lots of crafty competition. Help nana stay on top... but hide that she's yours as long as you can or the other players will stitch her up!
A fearsome dragon slumbers fitfully atop its Hoard of glittering goblets, gems, coins, and other treasures. Each adventurer hopes to plunder the most valuable items and escape unsinged. Creep around the dragon, collect and secure treasure sets; steal from other players at sword-pointl remember the best catches; and when you feel you're ahead, try to rouse the dragon to end the round.Components:• One-piece magnet box with gold foil accents • 65 Cards + player aids • 3 Dragon boards • 7 Player pawns • Custom die • Scoring and Jester Cap tokens • Instructions booklet
In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:
- Take a card on display and add it to your hand. • Draw a card from any regular deck – This can be chosen only once by each player. • Visit the opera and spend $2. • Adjust the value modifiers in the property market. • Take a player board extension, thereby giving you room to play more cards.
Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy. At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market. If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.
Test your Pokémon knowledge with Trainer Guess! Just think of a Pokémon and answer the questions. Trainer Guess will figure out what Pokémon you're thinking of! No reading or buttons are required to play, simply speak to the Poké Ball and it will understand you and speak back using speech recognition! This new 25th Anniversary Legacy Edition is a special mix of all Pokémon! Batteries and intended for ages 6+
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future. Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long. Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions. Possible actions □ Fly your survey ship □ take a Gyrodyne □ Develop a Pulsar □ Build one or more energy transmitter vectors □ Patent a technology □ Buy a dice modifier □ Complete a special project in your HQ and unlock Gate Run Players score points each round based on what they've discovered and explored, and everyone has common goals that they want to achieve.
Raid the Pantry is a colourful cooking-themed card game designed in New Zealand. Similar to rummy, players collect sets of ingredient cards to assemble multicultural dishes and score points. Special action cards drive this unique game, however, and allow a player to shop for, trade, and even steal or dumpster dive for the ingredients she needs! The game features dishes from more than a dozen countries and cuisines — including Moroccan tajine, Mexican tacos, and mango lassi — plus fun and original action cards and Ingredient cards with food facts and words for the foods in seven foreign languages.
In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration. Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home. Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms. You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has a unique effect and illustration, and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more). Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.


