Permanent, quick drying varnish and satin finish. Formula 100% acrylic with UV resistance. Can be apply with airbrush or varnishing brush. It is recommended to apply two coats of varnish, with an interval of at least 4 hours. Quick drying varnish can be diluted with water if desired.
The placement of our model in a diorama or vignette gives it a reality, a background and a history, an added dimension and a reason for the humidity, the traces of mud, of the dry sand of the desert or the dark earth of the wooded landscapes of central Europe. The range of Diorama Effects offers the modeler everything needed for the reproduction of a terrain, with effects of sandy and dusty roads, or of snow, mud and water, all of which add to the realism of the setting and relate the model to its environment.
Steel metric drill bits. Including sliding top index storage dispenser. Twenty high Speed Steel drill bits with index storage dispenser, excellent for keeping drills securely in place and dispenses one drill at a time.Drill Sizes mm: 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, 0.90, 0.95, 1.00, 1.20, 1.30, 1.40, 1.50, 1.60.
For armor, vehicles, planes, ship, figures and war game figures. All surfaces exposed to sun, wind and dust, rain and snow, experience a change in color, a loss of intensity, a dulling and general fading which however is not even or overall. For the model painter, these changes in color are very difficult to reproduce, and to achieve these effects on a model, washes or filters are the perfect solution. The washes are always needed to blend the edges of the colors on a model painted in various camouflage shades. The colors can also be mixed together to achieve further variations of shade and can be used with airbrush or brush, according to the model and the effect desired.
For armor, vehicles, planes, ship, figures and war game figures. All surfaces exposed to sun, wind and dust, rain and snow, experience a change in color, a loss of intensity, a dulling and general fading which however is not even or overall. For the model painter, these changes in color are very difficult to reproduce, and to achieve these effects on a model, washes or filters are the perfect solution. The washes are always needed to blend the edges of the colors on a model painted in various camouflage shades. The colors can also be mixed together to achieve further variations of shade and can be used with airbrush or brush, according to the model and the effect desired.
For armor, vehicles, planes, ship, figures and war game figures. All surfaces exposed to sun, wind and dust, rain and snow, experience a change in color, a loss of intensity, a dulling and general fading which however is not even or overall. For the model painter, these changes in color are very difficult to reproduce, and to achieve these effects on a model, washes or filters are the perfect solution. The washes are always needed to blend the edges of the colors on a model painted in various camouflage shades. The colors can also be mixed together to achieve further variations of shade and can be used with airbrush or brush, according to the model and the effect desired.
For armor, vehicles, planes, ship, figures and war game figures. All surfaces exposed to sun, wind and dust, rain and snow, experience a change in color, a loss of intensity, a dulling and general fading which however is not even or overall. For the model painter, these changes in color are very difficult to reproduce, and to achieve these effects on a model, washes or filters are the perfect solution. The washes are always needed to blend the edges of the colors on a model painted in various camouflage shades. The colors can also be mixed together to achieve further variations of shade and can be used with airbrush or brush, according to the model and the effect desired.
For armor, vehicles, planes, ship, figures and war game figures. All surfaces exposed to sun, wind and dust, rain and snow, experience a change in color, a loss of intensity, a dulling and general fading which however is not even or overall. For the model painter, these changes in color are very difficult to reproduce, and to achieve these effects on a model, washes or filters are the perfect solution. The washes are always needed to blend the edges of the colors on a model painted in various camouflage shades. The colors can also be mixed together to achieve further variations of shade and can be used with airbrush or brush, according to the model and the effect desired.
Game Air is the range of acrylic colors for airbrushing, specially designed by our experts together with professional modelers for painting all your Fantasy, Wargames and Sci-Fi figures and models.
The range has been developed to achieve two purposes: to maintain the most popular shades and to offer new colors that allow the use of the BSL chromatic grouping system (Base, Shadowand Light).
The ranges of Game Air and Game Color are perfectly compatible; the colors are identical in both formulations, which allows combining the use of colors in both airbrush and brush applications.
The new r-PET (recycled/recyclable) plastic bottle is completely transparent, improves color visualization and enhances AV’s commitment to sustainability and the environment. In addition to the new bottle, the new cap includes a security seal.
When a vehicle drives through muddy terrain, mud splashes are inevitable. The range of Splash Mud has been formulated so that by simply blowing air through the airbrush over a brush loaded with mud, from a short distance from the model and on the specific area, realistic splash effects will be spattered all over the model. Splash Mud can also be applied using a stiff brush or stick. The range includes six different kinds of mud, manufactured with natural pigments and water-based acrylic resins, which drie to a slightly glossy finish which suggest the humid nature of the products. The product can also be splashed on the model with an airbrush by loading a regular brush with Splash Mud and projecting air against the brush towards the model.
When a vehicle drives through muddy terrain, mud splashes are inevitable. The range of Splash Mud has been formulated so that by simply blowing air through the airbrush over a brush loaded with mud, from a short distance from the model and on the specific area, realistic splash effects will be spattered all over the model. Splash Mud can also be applied using a stiff brush or stick. The range includes six different kinds of mud, manufactured with natural pigments and water-based acrylic resins, which drie to a slightly glossy finish which suggest the humid nature of the products. The product can also be splashed on the model with an airbrush by loading a regular brush with Splash Mud and projecting air against the brush towards the model.
Game Color is a range of vivid colors especially developed for painting all kinds of fantasy figures and models. The colors can be applied and mixed with one another easily, and dry to a mat and self-levelling finish without leaving traces of brushstrokes. The pigments employed have been selected for their brilliance, maximum stability and light fastness. The formulation of these colors, using the most recently developed acrylic resins, guarantees perfect adherence and permanence on all kinds of surfaces – plastic, resin, metal, etc. Errors can be corrected immediately with water or alcohol; once dry, the colors are waterproof and permanent.
The Vallejo Pigments, a selection of natural earth and synthetic pigments, have been chosen for their permanence, their excellent light fastness, and for the extra fine milling of their particles, which facilitates the mixtures and their application on models and dioramas. The range of pigments includes a series of colors selected for representing the wear and erosion caused by the conditions of hard use and exposure on vehicles and buildings, to reproduce the dust caked on the tracks of the tanks, the rust on the armour and the wide range of effects caused by the climate and geographic conditions of deployment. Pigments can be applied in their dry form, directly by brush on the model, since they have excellent adherence; they can also be fixed in place with Thinner when used to portray dry mud or accumulated dust. With Pigment Binder, the pigments can be used to create volumes, such as accumulated dirt and mud. Painting tools are cleaned with water.Vallejo Pigments are not flammable.







